COURSE ADVANCEMENT 1: TEXTURED DIORAMA TEMPLE

Course: Introducción al Modelado 3D con Blender

I started the last section of the course! This time, using the knowledge from the previous section, I am modeling the first props and applying textures to the objects.

First, I modeled a barrel from a cylinder and, by visiting a texture website, I applied the texture to it. In this first part, I learned how to use texture mapping with connectors and the different layers that make the texture.

Then, I modified the UV Map of the unwrapped texture to fit the barrel, marking the different cuts to ensure the texture fits well.

Afterwards, I modeled and textured the metal rings around the barrel to give it a more realistic touch.

Then, with some Blender modifiers, I was able to create rocks very quickly and, of course, applied textures to them.

Subsequently, I modeled a terrain of dirt and stones from a flat mesh, and lastly, a staircase made of stone.

More content coming soon!


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